[P.0.E] - Lion Sentry Formal

11 ratings

My Lion Sentry Formal is designed to be an authoritative military uniform with Art Deco embroidery, as well as lion-themed detailing.

= COMPATIBILITY =


This outfit is fitted to the following avatars:

  • Foxipaws Felix (7/27/24)
  • Kudalyn Avian (4/9/24)
  • Rezillo Rex (3/31/24)
  • Lycaon (3/27/24)
  • Kudalyn Jex (3/21/24)
  • Archer Canine (3/17/24)
  • Odo's Pup (2/26/24)
  • Winterpaw Canine (2/26/24)
  • Dergodal (2/26/24)
  • Tosca Rex (1/22/24)
  • Hyenid (1/17/24)
  • Winterpaw Female Canine (1/17/24)
  • Novabeast (1/17/24) (Discontinued)
  • Kitfox (1/10/24)
  • Winterpaw Feline (1/10/24)
  • Floofkitty (1/10/24)
  • Ghostly Male Canine (1/10/24)
  • Batdal
  • P.0.E Drakobold (Requires Creator Companion)
  • P.0.E Acronoid Synth
  • Nardoragon
    • Blend files are included for each body fit!
    • Updates are included for free, so this number is subject to increase!


= CUSTOMIZATION =

  • The Lion Sentry Formal is easily hue shifted in Unity, and additional trims can be created in Substance Painter.



= SETUP =


  • Requirements: Poiyomi (Shaders) Fury (Unity Setup, strongly recommended but not needed!), Unity 2022.3.6f1, Creator Companion
  1. Create a new file with the Creator Companion (Unity 2022.3.6f1)
  2. Import the clothing unity file into your project
  3. Drag the clothing .fbx onto your avatar in the hierarchy
  4. Add Component: VRC Fury | Armature Link
  5. Add Component: VRC Fury | Blendshape Link 5a.Set "Name of skinned mesh object on avatar:" to your avatar's skinned mesh renderer. (This is usually named "Body")
  6. Under Skinned meshes to link click + 5c.Open the hierarchy of the clothing and drag each object into the field under "Skinned meshes to link". (Use the + icon to create additional fields if needed.)
  7. Add Component: VRC Fury | Toggle 6a.Setup a Menu Path. Examples: Outfit_Name/Outfit_Part Vanguard/Vest
  8. Repeat steps 11-12 until you have the desired toggles setup.
  9. Add whichever materials you wish to use by dragging the material orb onto the mesh in the 3D viewport.
  10. Build/Publish the avatar, this will automatically migrate the bones from the clothing to the avatar, as well as upload the avatar to VRChat! Note: You will require upload permissions to import the avatar. Visual setup guide: https://gyazo.com/cf1f4fe6cf018881262180607817fa27 (edited)


= PERFORMANCE=

  • Total: 37517 triangles (1 material)

For best performance, we recommend deleting sections of your mesh avatar hidden by the clothing, as this will reduce your triangle count, material number, and reduce possible clipping with the garment!

Note that body thickness/plus-size shape keys may not work for all avatars, given that the outfit was created with athletic shapes in mind.


  • Feel free to message V_Alexander #5775 on Discord if you have any questions!



  • Feel free to edit/create mods as you see fit, but DO NOT UPLOAD THE OUTFIT TO GUMROAD, OR DISTRIBUTE THE ORIGINAL FILES TO OTHERS!


-  Credits - 


  • Cheradenine/V_Alexander/Darksider Alex: 3D modeling, texturing, full concept
  • FancyCatt: Rigging, re-fitting
  • Shaders: Poiyomi Toon https://www.poiyomi.com/
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Unity Packages, Blend File, Substance Painter file

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$25

[P.0.E] - Lion Sentry Formal

11 ratings
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