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[P.0.E] - Armada Uniform

3 ratings
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[P.0.E] - Armada Uniform

3 ratings

Our Armada Uniform comes with a lightly-armored sci-fi jacket and pants, perfect for space pilots! The model and design were inspired by modern-day motorcycle and racing equipmen, providing a combination of high-visibility design and impact-resistant materials.

A free set of additional patterns are also included as a separate unity package!



/// We are eternally grateful for those who follow/re-post us on Twitter, as well as rate our products 5 stars! These are among the best ways to support us, as they help promote our artwork to a wider audience, thus allowing us to do this full-time! /// https://twitter.com/alex_darksider



This outfit is fitted to the following avatars (So far!):


  • Kobodal
  • Odo Pup
  • Winterpaw Canine Female
  • ChaosCanine
  • Ghostly Wild Cat
  • Acronoid [2022]
  • Drakobold [v2.2]
  • Archer Canine [v1.5]
  • Batdal [v2.0]
  • Felix [v1.32]
  • Hyenid [v1.16]
  • Kitfox [v2.0.02]
  • Nardoragon [v3.1]
  • Rexouium [v1.7]
  • Vulper [v1.044]
  • Winterpaw Canine Male [v1.5.2.1]


  • Blend files are included for each body fit!
  • A Substance Painter file is included for those who wish to create their own material presets!
  • Updates are included for free, so this number is subject to increase!



= SETUP =


  • Requirements: Poiyomi (Shaders) Fury (Unity Setup, strongly recommended but not needed!), Unity 2022.3.6f1, Creator Companion
  1. Create a new file with the Creator Companion (Unity 2022.3.6f1)
  2. Import the clothing unity file into your project
  3. Drag the clothing .fbx onto your avatar in the hierarchy
  4. Add Component: VRC Fury | Armature Link
  5. Add Component: VRC Fury | Blendshape Link 5a.Set "Name of skinned mesh object on avatar:" to your avatar's skinned mesh renderer. (This is usually named "Body")
  6. Under Skinned meshes to link click + 5c.Open the hierarchy of the clothing and drag each object into the field under "Skinned meshes to link". (Use the + icon to create additional fields if needed.)
  7. Add Component: VRC Fury | Toggle 6a.Setup a Menu Path. Examples: Outfit_Name/Outfit_Part Vanguard/Vest
  8. Repeat steps 11-12 until you have the desired toggles setup.
  9. Add whichever materials you wish to use by dragging the material orb onto the mesh in the 3D viewport.
  10. Build/Publish the avatar, this will automatically migrate the bones from the clothing to the avatar, as well as upload the avatar to VRChat! Note: You will require upload permissions to import the avatar. Visual setup guide: https://gyazo.com/cf1f4fe6cf018881262180607817fa27 (edited)


= PERFORMANCE=

This outfit comes in two separate mesh renderers, one for the jacket and one for the pants, allowing you to easily choose between one or the other if desired.

  • Jacket: 20,868 Tris
  • Pants: 17,006 Tris
  • Total: 37,874 (1 Material)

For best performance, we recommend deleting sections of your mesh avatar hidden by the clothing, as this will reduce your triangle count, material number, and reduce possible clipping with the garment!

Note that body thickness/plus-size shape keys may not work for all avatars, given that the outfit was created with athletic shapes in mind.


  • Feel free to message V_Alexander #5775 on Discord if you have any questions!



  • Feel free to edit/create mods as you see fit, but DO NOT UPLOAD THE OUTFIT TO GUMROAD, OR DISTRIBUTE THE ORIGINAL FILES TO OTHERS!


-  Credits - 


  • Cheradenine/V_Alexander/Darksider Alex: 3D modeling, Texturing, Concept Art/Design
  • FancyCatt: Rigging, re-fitting
  • Shaders: Poiyomi Toon https://www.poiyomi.com/



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Jacket + Pants FBX model, Blend files, Substance Painter File

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