$30

[P.0.E] - Orion Jumpsuit

7 ratings
I want this!

[P.0.E] - Orion Jumpsuit

7 ratings

My Orion Jumpsuit was designed to be a versatile sci-fi work uniform. It can be used in a variety of roleplay settings, and has a multitude of customization options! The Jumpsuit can be opened and closed, as well as worn with short sleeves. The pants can be worn as shorts, and the included boots are completely optional.

= COMPATIBILITY =


This outfit is fitted to the following avatars:

  • Vulper [v1.044] (9/12/24)
  • Odo's Pup (4/17/24)
  • Archer Canine (4/17/24)
  • Winterpaw Canine Female [v3.0] (4/17/24)
  • FloofKitty (4/15/24)
  • ChaosCanine (4/15/24)
  • Tosca Rex (4/15/24)
  • Acronoid
  • Drakobold
  • Kudalyn Avian
  • Batdal [v1.2]
  • Alber Hyenid [v1.11]
  • Kudalyn Jex [Aug 2023]
  • Kitfox [v1.6]
  • Kobodal [v1.6]
  • Nardoragon [v2.0]
  • Rezillo Rex
  • Winterpaw Canine [v1.4]
    • Blend files are included for each body fit!
    • Updates are included for free, so this number is subject to increase!

    = CUSTOMIZATION =
    • A Substance Painter file is included for those who wish to create their own material presets!
    • The ORION_COLOR_CHANGING Unity file (Found in the Orion_SPP_And_Material_Coloring zip folder) includes a detail texture layer, which can be used for easily changing the color of the jumpsuit as well.



= SETUP =


  • Requirements: Poiyomi (Shaders) Fury (Unity Setup, strongly recommended but not needed!), Unity 2022.3.6f1, Creator Companion
  1. Create a new file with the Creator Companion (Unity 2022.3.6f1)
  2. Import the clothing unity file into your project
  3. Drag the clothing .fbx onto your avatar in the hierarchy
  4. Add Component: VRC Fury | Armature Link
  5. Add Component: VRC Fury | Blendshape Link 5a.Set "Name of skinned mesh object on avatar:" to your avatar's skinned mesh renderer. (This is usually named "Body")
  6. Under Skinned meshes to link click + 5c.Open the hierarchy of the clothing and drag each object into the field under "Skinned meshes to link". (Use the + icon to create additional fields if needed.)
  7. Add Component: VRC Fury | Toggle 6a.Setup a Menu Path. Examples: Outfit_Name/Outfit_Part Vanguard/Vest
  8. Repeat steps 11-12 until you have the desired toggles setup.
  9. Add whichever materials you wish to use by dragging the material orb onto the mesh in the 3D viewport.
  10. Build/Publish the avatar, this will automatically migrate the bones from the clothing to the avatar, as well as upload the avatar to VRChat! Note: You will require upload permissions to import the avatar. Visual setup guide: https://gyazo.com/cf1f4fe6cf018881262180607817fa27 (edited)


= PERFORMANCE=

While the outfit is joined by default to reduce mesh renderers, they are easy to separate using the included vertex groups for selection + deletion. Below are the triangle counts of each component, of which will vary based on your customization choices.

  • Jumpsuit: 14,204 Triangles
  • Boots: 14,600 Triangles
  • Total: 28,804 Triangles, 2 materials

For best performance, we recommend deleting sections of your mesh avatar hidden by the clothing, as this will reduce your triangle count, material number, and reduce possible clipping with the garment!

Note that body thickness/plus-size shape keys may not work for all avatars, given that the outfit was created with athletic shapes in mind.


  • Feel free to message V_Alexander #5775 on Discord if you have any questions!



  • Feel free to edit/create mods as you see fit, but DO NOT UPLOAD THE OUTFIT TO GUMROAD, OR DISTRIBUTE THE ORIGINAL FILES TO OTHERS!


-  Credits - 


  • Cheradenine/V_Alexander/Darksider Alex: 3D modeling, concept, etc
  • FancyCatt: Rigging, re-fitting
  • Shaders: Poiyomi Toon https://www.poiyomi.com/
I want this!

Includes both the jumpsuit and the boots, as well as Blend and Substance Painter files.

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4.9
(7 ratings)
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