[P.0.E] - Operator Jacket Outfit Set
Our Operator Set was designed as a cyberpunk-styled tactical outfit. The jacket and vest are separable, as is the back unit and armor-plated chest piece. A belt is also included, as well as a form-fit variant of the jacket, which is designed to be tighter to the body as opposed to the shape of the vest.
= COMPATIBILITY =
This outfit is fitted to the following avatars:
- Vulper [v1.044] (9/17/24)
- Archer Canine (3/7/24)
- Zawoo Rascal Rabbit (2/18/24)
- Zawoo Chaos Canine (2/18/24)
- Kobodal [v2.0] (2/18/24)
- Tosca Rex (2/15/24)
- Winterpaw Feline [v1.2] (2/15/24)
- Winterpaw Canine Female [v3.0] (2/15/24)
- Nardoragon [v2.0] (2/15/24)
- Acronoid
- Drakobold
- Batdal [v1.2]
- Hyenid [v1.11]
- Kitfox
- Novabeast (Discontinued)
- Odo's Pup
-
Winterpaw Canine Male [v1.5.1]
- Blend files are included for each body fit!
- We take requests for new body fits. Be sure to join our Discord and make a post!
= CUSTOMIZATION =
- The Operator set parts can be hue-shifted in Unity or customized in Substance Painter with the provided files.
= SETUP =
-
Requirements: Poiyomi (Shaders) Fury (Unity Setup, strongly recommended but not needed!), Unity 2022.3.6f1, Creator Companion
- Create a new file with the Creator Companion (Unity 2022.3.6f1)
- Import the clothing unity file into your project
- Drag the clothing .fbx onto your avatar in the hierarchy
- Add Component: VRC Fury | Armature Link
- Add Component: VRC Fury | Blendshape Link 5a.Set "Name of skinned mesh object on avatar:" to your avatar's skinned mesh renderer. (This is usually named "Body")
- Under Skinned meshes to link click + 5c.Open the hierarchy of the clothing and drag each object into the field under "Skinned meshes to link". (Use the + icon to create additional fields if needed.)
- Add Component: VRC Fury | Toggle 6a.Setup a Menu Path. Examples: Outfit_Name/Outfit_Part Vanguard/Vest
- Repeat steps 11-12 until you have the desired toggles setup.
- Add whichever materials you wish to use by dragging the material orb onto the mesh in the 3D viewport.
-
Build/Publish the avatar, this will automatically migrate the bones from the clothing to the avatar, as well as upload the avatar to VRChat! Note: You will require upload permissions to import the avatar. Visual setup guide: https://gyazo.com/cf1f4fe6cf018881262180607817fa27 (edited)
= PERFORMANCE=
- Jacket: 28,852
- Vest: 17,215
- Belt: 4999
- Back Unit: 4949
- Armor Plate: 300
- Total: 56292 triangles (3 materials)
Note that body thickness/plus-size shape keys may not work for all avatars, given that the outfit was created with athletic shapes in mind.
- Feel free to message V_Alexander #5775 on Discord if you have any questions!
- I’m also available in my public Discord: https://discord.gg/XmNzUCs2Jb
- Our Twitter: https://twitter.com/alex_darksider
- Feel free to edit/create mods as you see fit, but DO NOT UPLOAD THE OUTFIT TO GUMROAD, OR DISTRIBUTE THE ORIGINAL FILES TO OTHERS!
- Credits -
- Cheradenine/V_Alexander/Darksider Alex: 3D modeling, texturing
- Tiridates/Mr Monstrosity: Concept Art
- FancyCatt: Rigging, re-fitting
- Shaders: Poiyomi Toon https://www.poiyomi.com/
Substance Painter, .Blend, Unity Files for the Jacket + Vest + Belt + Back Unit + Armor Plate
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