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$25

[P.0.E] - Operator Jacket Outfit Set

10 ratings
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[P.0.E] - Operator Jacket Outfit Set

10 ratings

Our Operator Set was designed as a cyberpunk-styled tactical outfit. The jacket and vest are separable, as is the back unit and armor-plated chest piece. A belt is also included, as well as a form-fit variant of the jacket, which is designed to be tighter to the body as opposed to the shape of the vest.

= COMPATIBILITY =


This outfit is fitted to the following avatars:


  • Vulper [v1.044] (9/17/24)
  • Archer Canine (3/7/24)
  • Zawoo Rascal Rabbit (2/18/24)
  • Zawoo Chaos Canine (2/18/24)
  • Kobodal [v2.0] (2/18/24)
  • Tosca Rex (2/15/24)
  • Winterpaw Feline [v1.2] (2/15/24)
  • Winterpaw Canine Female [v3.0] (2/15/24)
  • Nardoragon [v2.0] (2/15/24)
  • Acronoid
  • Drakobold
  • Batdal [v1.2]
  • Hyenid [v1.11]
  • Kitfox
  • Novabeast (Discontinued)
  • Odo's Pup
  • Winterpaw Canine Male [v1.5.1]
    • Blend files are included for each body fit!
    • We take requests for new body fits. Be sure to join our Discord and make a post!


= CUSTOMIZATION =

  • The Operator set parts can be hue-shifted in Unity or customized in Substance Painter with the provided files.



= SETUP =


  • Requirements: Poiyomi (Shaders) Fury (Unity Setup, strongly recommended but not needed!), Unity 2022.3.6f1, Creator Companion
  1. Create a new file with the Creator Companion (Unity 2022.3.6f1)
  2. Import the clothing unity file into your project
  3. Drag the clothing .fbx onto your avatar in the hierarchy
  4. Add Component: VRC Fury | Armature Link
  5. Add Component: VRC Fury | Blendshape Link 5a.Set "Name of skinned mesh object on avatar:" to your avatar's skinned mesh renderer. (This is usually named "Body")
  6. Under Skinned meshes to link click + 5c.Open the hierarchy of the clothing and drag each object into the field under "Skinned meshes to link". (Use the + icon to create additional fields if needed.)
  7. Add Component: VRC Fury | Toggle 6a.Setup a Menu Path. Examples: Outfit_Name/Outfit_Part Vanguard/Vest
  8. Repeat steps 11-12 until you have the desired toggles setup.
  9. Add whichever materials you wish to use by dragging the material orb onto the mesh in the 3D viewport.
  10. Build/Publish the avatar, this will automatically migrate the bones from the clothing to the avatar, as well as upload the avatar to VRChat! Note: You will require upload permissions to import the avatar. Visual setup guide: https://gyazo.com/cf1f4fe6cf018881262180607817fa27 (edited)

= PERFORMANCE=


  • Jacket: 28,852
  • Vest: 17,215
  • Belt: 4999
  • Back Unit: 4949
  • Armor Plate: 300
  • Total: 56292 triangles (3 materials)


Note that body thickness/plus-size shape keys may not work for all avatars, given that the outfit was created with athletic shapes in mind.


  • Feel free to message V_Alexander #5775 on Discord if you have any questions!




  • Feel free to edit/create mods as you see fit, but DO NOT UPLOAD THE OUTFIT TO GUMROAD, OR DISTRIBUTE THE ORIGINAL FILES TO OTHERS!


-  Credits - 


  • Cheradenine/V_Alexander/Darksider Alex: 3D modeling, texturing
  • Tiridates/Mr Monstrosity: Concept Art
  • FancyCatt: Rigging, re-fitting
  • Shaders: Poiyomi Toon https://www.poiyomi.com/
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Substance Painter, .Blend, Unity Files for the Jacket + Vest + Belt + Back Unit + Armor Plate

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4.4
(10 ratings)
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